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Tempo

In chess, a tempo is a 'move' considered as a unit of time; to 'gain a tempo' means to make progress (development, attack, improving a piece) while forcing the opponent to respond, effectively getting a move for free, while to 'lose a tempo' means wasting a move that does not contribute to one's plan, such as moving the same piece twice without purpose. Tempo matters strategically because chess is a race to develop pieces, control the center, and generate threats before the opponent does, so every move not spent efficiently gives the opponent a chance to catch up or seize the initiative. A common example is attacking an opponent's piece with a developing move, such as playing a knight to a square where it both develops and threatens a bishop, forcing the opponent to spend a move retreating it rather than developing their own position. Gaining multiple tempi in the opening or middlegame often translates into a lasting initiative, faster attack, or material gain, which is why openings are often evaluated partly by how efficiently they develop pieces without wasted moves.

Used in these openings
English OpeningEnglund GambitNimzo-Indian Defense